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Old Jan 23, 2006, 08:25 PM // 20:25   #41
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Quote:
Originally Posted by Phades
Use soul twisting and serpents quickness. Those skills is designed to pickup and move. If you are using oath shot and expertise, i dont know why you are complaining.
I want to see a Rt/A with Soul Twisting, warp right into an enemies backline and drop a 1 2/3 second Dissonance. Fun Fun.

Last edited by QuixotesGhost; Jan 23, 2006 at 08:39 PM // 20:39..
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Old Jan 23, 2006, 08:25 PM // 20:25   #42
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Everyone is saying that ritualists might suck in pve because of their spirits. We need to wait until factions comes out and see what pve is like. We havnt played factions yet so there might be a few(or more) missions where you have to defend a town(or something) from an attack. They already said that mission will have pvp like battles to them. So spirits may end up being very useful. Thats also why they had this pvp weekend so they can tweak the skills before chapter 2. So basically we just need to wait and play factions.
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Old Jan 23, 2006, 10:02 PM // 22:02   #43
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I don't see any problem with Rit's in PvE. If your party uses strategy, teamwork, & tactics...if your party plans things out instead of blindly rushing all the time... a summoning Rit will work great. Can't wait to use a Rit in FoW.
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Old Jan 24, 2006, 12:19 AM // 00:19   #44
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Rt is the overpowered class and A the underpowered one. Much like the D2 As, the GW ones are only good in the hands of very experienced players, and even then, they have way too many shortcomings to make it worthwhile playing one. Also despite what the GW team said (that the 2 new classes will totally change pvp), the As will hardly change anything.

The Rts on the other hand are a success story. For 2 days there, Rts rewrote the PvP books with the extremely powerful spirits. Rts aren't offensive? That's like a joke I hope, I played Rt during the event and I must say for a supposed Mo alternative, Rts are some reeeeeeeally high damage dealers. By the end of the event the echo Lingwah build was dominating in PvP. Rts need to be tuned down impo. They can make just about anything useless with the correct spirit combination and with the added benefit that they can do quite some damage without using a single spell (i.e. the pure rituals build), so skills like BackF and SoulL are completely useless in countering them. Channeling spells are quite impressive as well: the ONLY attribute that I'm aware of that offers BOTH potent damage dealers and excellent nrg management.

Edit: Forgot to mention Brutal Weapon (and other weapon spells) which brings Barrage Rs and the likes to a whole new damage dimension.
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Old Jan 24, 2006, 12:22 AM // 00:22   #45
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Ritualists are probably the new hardest class to use. But I managed to find some damage combos out of them. You can spawn a bunch of spirits and then throw Painful Bond on an enemy and watch him die, not to mention the countless lightning damaging spells. They appear to be a support and buffering class, but don't do bad on their own either.
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Old Jan 24, 2006, 12:31 AM // 00:31   #46
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Okay. I saw, with my own beady little eyes, my bro Rupture three of his Spirits and wipe out an entire team of four guys in the RAs, finishing the round in five seconds. Given that sort of capability, I'd say Ritualists can do just fine on offense :-P
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Old Jan 24, 2006, 01:49 AM // 01:49   #47
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ritualist seems more like a support class then a main use, cast the weapons on your teammates, cast spirits that help the team, use the jars that help the team or bane the other team.
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Old Jan 24, 2006, 02:00 AM // 02:00   #48
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Quote:
Originally Posted by LaserLight
Okay. I saw, with my own beady little eyes, my bro Rupture three of his Spirits and wipe out an entire team of four guys in the RAs, finishing the round in five seconds. Given that sort of capability, I'd say Ritualists can do just fine on offense :-P
How did he do that? You can only Rupture one spirit at a time, right?

Speaking of Rupture, had a lot of fun with that. Warriors and Assassins would continue to fight me blind! LOL.
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Old Jan 24, 2006, 02:19 AM // 02:19   #49
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Ritualists might have underpowered offensive somewhat but their keeping alive is overpowered.

Hold an uber urn and you're hard to take down. With one elite urn you can use soothing memories for 0 energy. That's a 110 heal for nothing every 5 seconds. Then your other 5 energy skills are costing only that you can use in between.

Ritualist is so insanely anti-preasure and anti-dot it's wrong. Spike is what's used the most in the metagame, yet they make a class to make what's the most used useless.. I dont' get it.

The ritualsit has better protecting type skills, more economical heals, and is harder to take down that a monk. Monk just has more quick reacting higher health heals. But the ritualist has heal and protect under one attribute.

To above poster: Rupture can be echo'ed and such.

Last edited by Xia; Jan 24, 2006 at 02:22 AM // 02:22..
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Old Jan 24, 2006, 02:34 AM // 02:34   #50
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Echo + Rupture = EVIL I loved it
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Old Jan 24, 2006, 02:47 AM // 02:47   #51
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Spirits encourage camping is why i hate them.
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Old Jan 24, 2006, 03:12 AM // 03:12   #52
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Camping = Dead very quickly. Every team in RA and CA who I played (or played with) died if they tried to camp. Why? AoEs.
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Old Jan 24, 2006, 01:46 PM // 13:46   #53
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Ritualists are definitely NOT underpowered. At all. If I had to comment, they would be OVERPOWERED. Okay, first, look at the Channeling section. They have tons of damage in there; not hard at all to find 200+ damage in a few second's time. Actually, that would be one really halfass - bad Rit who does that. Their healing is also really damn good, too. Only complaint is that the spirits are easy to kill, but, hell, they were supposed to be easy to kill.

I remember someone saying the D2X Assassin was the hardest class to use. This has no relation to GW whatsoever, but well...I found it pretty easy. Martial Artist FTW! I never got around to setting traps.

Sorry for the language
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